The game board is partitioned into squares of equal size. A
square is a valid spell target.
Sanctum's user interface shows a quasi-3D isometric view
of the board. From this perspective, each square actually looks
like a slightly flattened diamond. Nonetheless, we call them squares.
The Game Board
Square Stacking Limits
The Game Board
- Square grid. The game board consists of squares.
- 12x12. There are 94 playable squares within a 12 x 12 square grid.
- The other 50 squares are off the map in the 4 corners.
They are ignored for all game purposes.
- Orthogonal. Every square is orthogonally adjacent to 4 other squares
(along a common edge).
- Diagonal. Every square is diagonally adjacent to 4 other squares
(at a common corner).
Square Stacking Limits.
Each square may contain any combination of the following entities.
1 Terrain. A square always has exactly one terrain type.
- 0 or 1 Structure.
A structure is a Sanctum, town, or colony.
- Empty. A square that has no structure is
said to be empty.
- A square may have 1 structure.
- A square with a structure always has plains
- A square can't have 2 or more structures.
- 0 or 1 Group. A group is any recruit group or minion
- Unoccupied. A square that has no group is
said to be unoccupied.
- A square may have 1 group.
- A square normally can't have 2 or more groups.
- Overstack. Exception: A square may
have 2 or more groups temporarily during spell
execution or movement
execution. This is called an overstack.
Overstacks are always resolved automatically as part of the spell
or movement execution.
v2.20.00 Last updated 2009/03/27