Minions
A minion is one single recruit or monster. A minion is always in
a group. Each minion is drawn as a minion tile in the left and/or
right sidebars, which displays its art and stats. A
minion tile is a valid spell target.
Minion Tile and Stats.
Each minion tile displays the following stats.
- Health bar (left edge). Shows the minion's ratio of (current hit
points) to (maximum hit points), with three tiers of color-coding. A full
health bar means 100% hit points (undamaged).
- Limitation: This visual representation doesn't
show numeric changes in max hit points. If a minion's max HP changes,
but its HP ratio remains the same, then there is no visible change
in its tile, and you can't tell that anything happened. Example: If the
minion goes from 7/7 HP (100%) to 4/4 HP (still 100%), there is no visible
change.
- Profile art (center). Shows a side view of the minion's face. This
is determined by the monster type or recruit's nation.
Some special recruits, e.g. Heroes, show their
own profile art instead.
- Weapon art (right). Shows a sword for a swordsman,
a bow for an archer, and no weapon art for a monster
(even if the monster deals missile damage). Some spells cause a minion
to display special weapon art instead.
- Level stars (bottom left). Shows 1 star for each level
this minion has.
- Terrainwalk stripes (bottom center). Shows one stripe for each terrainwalk
this minion has, from any source, including nation
ability, active spells, or non-visible
spell effects. Exception: If this minion has Flight
(which subsumes all other terrainwalks), then it shows the Flight icon instead
of any stripes.
- Damage(s) / Max Armor (bottom right).
- The number(s) before the front slash show the minion's attack strength,
i.e. the amount of damage this minion will deal to its victim for each
hit.
- If this minion has only one attack
type (either hand
attacks or missile
attacks), it shows that attack strength only. Limitation:
You must infer its damage type from the recruit's class or monster's
type.
- If this minion has both hand
attacks and missile
attacks, it shows both attack strengths, in that order, separated
by a comma.
- The number after the front slash is always the minion's maximum
armor per combat round.
- Limitation: There isn't any room to
show the minion's number of attacks. Work-around: You can
double-click the minion tile to open the minion help pop-up window, which
does list the number of each attack. Exception: If the minion has
0 attacks due to spell effects, then its attack strengths are listed in
parentheses.
Minion Data
Minion Tile and Stats
Minion Types
Recruit Classes
Spells, Recruits, and Profile Art
Which spells create recruits?
Which spells show special profile
art?
Which recruits show special
profile art?
When a recruit with special
profile art changes its nation, why doesn't its art change?
Which spells change a recruit to a monster, or vice
versa?
Minion Data
Minion Types. There are 2 types
of minions in Sanctum.
- Recruit. A recruit is a minion.
- Monster. A monster is a minion.
Recruit Classes. There are
2 classes of recruits in Sanctum.
- Some spells can create special recruits who are both swordsman and archer.
Such recruits have both hand and missile attacks.
Spells, Recruits, and Profile Art
Which spells create recruits?
- Dark Minion, Hollow Jester: These spell create 1 swordsman in a
target group.
- Dragon's Teeth: This spell creates 2 swordsmen of random nations
in a target structure.
- Ancient King, Bard, Bellwether, Brother Wolf, Sawbones, Warlord, all
Heroes: These spells create 1 veteran
recruit in the target structure or group.
- Zana's Champion: This spell destroys a friendly structure and creates
a strong Vision swordsman.
- Jade Gargoyle: This spell removes a friendly recruit from the game,
and creates a Gargoyle swordsman.
- Narh'u'ha: This spell creates a unique neutral Djinn archer with
some curious properties.
- Rakshasa: This spell creates a computer-controlled recruit. It can
be targeted anywhere on the board, like most monsters.
- Nomadic Tribe, Volunteers, Zana's Blessing: These spells create new
recruits in their group when a specific event happens.
- Citizens' Militia: This spell creates a combat-hopper
group of 4 Vision swordsmen.
Which spells show special
profile art? Any recruit with any of these spells will show the spell's
profile art instead of the recruit's default (or special) profile art. If
a recruit has 2+ of these spells, the last-cast spell wins.
- Visionary: Depicts a blindfolded male Cyclops.
- Eagle Spirit, Lion Spirit, Werebear, Shapeshifter: These spells all
toggle randomly between wereform and normal form. In normal form, the recruit
uses its default profile art. In wereform only, it shows an eagle head, lion
head, or bear head.
Which recruits show special
profile art? The following recruits always show their own profile
art, regardless of their current nation. Exception: If any of these recruits
has any of the spells with special profile art,
the spell wins!
- Al Hakim, Diomesia, Djibari, Dracha, Fingle, Khobai, Lienna, Ngozi, Nihil,
Olotus, Ogi, Zana: 12 original Heroes from Bloodlines.
- Heartsong, Odar, Oro, Ozande, Theralda Glaivesforge, ThudThud, Vlad Hrothgar:
7 new Heroes from Allies
& Traitors.
- Bellwether, Brother Wolf, Hollow Jester, Jade Gargoyle, Narh'u'ha, Rakshasa:
These are veteran recruits.
When a recruit with
special profile art changes its nation, why doesn't its art change?
Because we don't have twelve different versions of profile art for each
special recruit! Hence, Ogi will always look like a dwarf, no matter what
nation he currently is (unless he has Visionary, in which case he looks
like a blindfolded Cyclops). Work-around: Double-click his minion
tile to open his minion help popup window, which does list his current nation.
Which spells change a recruit
to a monster, or vice versa? None! Some spells appear to do this,
but they really do something else, as explained in their card texts.
- Karkara: Is a boardhop
spell that hops a recruit group off the board, and creates a new monster group.
- Lycanthropy: Replaces
a recruit group with a monster group of wolves from Wolf Pack. When
Lycanthropy is dispelled by any means, it replaces
the monster group with a new recruit group.
- Devolution: Replaces
a monster group with a new recruit group of Misfits.
v2.20.00 Last updated 2009/03/22
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