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Monsters and Behaviors
Basics
The Monster Mana Curve
Monster Rules
Behaviors
Territorial, Nomadic, Immobile
Basics
The Monster Mana Curve. Stronger monsters
cost more mana to cast. A medium-cost monster is much stronger than a
recruit in combat. Thus, the primary use of monsters is to kill off your opponent's
weak recruit groups from afar.
More concretely, we can roughly classify monsters by their cost.
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Casting Cost
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Category
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Examples
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3 mana
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Usually kills 1
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Boggart, Tree Man |
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4-5 mana
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Usually kills a group of 2
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Gorgon, Stalking Blyk, Werewolf
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6-7 mana
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Usually kills a group of 3
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Huntsman, Man of Iron |
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7 mana with a drawback
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Horde-crusher (kills 3.5 out of a Horde
of 4, and survives)
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Hellion, Minotaur, Obsidian Dragon |
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8-9 mana
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Horde-crusher with a special ability
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Brimstone Dragon, Sylph, Yfreet |
Monster Rules
- Monsters that are targeted on squares obey the same restrictions as all
other square spells.
- Most monster groups are computer-controlled. Some spells give you player-control
over a monster group.
- Monster groups never join recruit groups.
- Monster groups never join each other. Some monsters explicitly state
that they can join with other monster groups of the same type.
- Monster groups never enter structures.
- Monster groups never return from off the board into a structure.
- Monsters do not have any terrainwalk, unless explicitly stated. Monsters
suffer the same terrain effects as recruits.
Behaviors
Movement: Territorial, Nomadic,
Immobile. Monsters exhibit the following general movement behaviors.
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Behavior
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Effect
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Nomadic
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The monster is unrestricted. It can go anywhere on the board.
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Territorial
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- The monster has a territory of 3 x 3 squares centered on a
home square, which is usually the square where it was summoned.
- The monster will not move out of this territory.
- If the monster is forced to move out by a spell or effect, such as
sliding on ice, then the square where it stops becomes its new home
square.
- Clicking on the monster draws an outline around its territory in
its owner's color.
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Immobile
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The monster cannot move at all. It ignores all spells and effects
that normally cause movement.
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Monsters also exhibit many different specialized movement behaviors.
v2.20.00 Last updated 2009/03/17
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