Monsters and Behaviors
Basics
The Monster Mana Curve
Monster Rules
Behaviors
Territorial, Nomadic, Immobile
Basics
The Monster Mana Curve. Stronger monsters
cost more mana to cast. A medium-cost monster is much stronger than a
recruit in combat. Thus, the primary use of monsters is to kill off your opponent's
weak recruit groups from afar.
More concretely, we can roughly classify monsters by their cost.
Casting Cost
|
Category
|
Examples
|
3 mana
|
Usually kills 1
|
Boggart, Tree Man |
4-5 mana
|
Usually kills a group of 2
|
Gorgon, Stalking Blyk, Werewolf
|
6-7 mana
|
Usually kills a group of 3
|
Huntsman, Man of Iron |
7 mana with a drawback
|
Horde-crusher (kills 3.5 out of a Horde
of 4, and survives)
|
Hellion, Minotaur, Obsidian Dragon |
8-9 mana
|
Horde-crusher with a special ability
|
Brimstone Dragon, Sylph, Yfreet |
Monster Rules
- Monsters that are targeted on squares obey the same restrictions as all
other square spells.
- Most monster groups are computer-controlled. Some spells give you player-control
over a monster group.
- Monster groups never join recruit groups.
- Monster groups never join each other. Some monsters explicitly state
that they can join with other monster groups of the same type.
- Monster groups never enter structures.
- Monster groups never return from off the board into a structure.
- Monsters do not have any terrainwalk, unless explicitly stated. Monsters
suffer the same terrain effects as recruits.
Behaviors
Movement: Territorial, Nomadic,
Immobile. Monsters exhibit the following general movement behaviors.
Behavior
|
Effect
|
Nomadic
|
The monster is unrestricted. It can go anywhere on the board.
|
Territorial
|
- The monster has a territory of 3 x 3 squares centered on a
home square, which is usually the square where it was summoned.
- The monster will not move out of this territory.
- If the monster is forced to move out by a spell or effect, such as
sliding on ice, then the square where it stops becomes its new home
square.
- Clicking on the monster draws an outline around its territory in
its owner's color.
|
Immobile
|
The monster cannot move at all. It ignores all spells and effects
that normally cause movement.
|
Monsters also exhibit many different specialized movement behaviors.
v2.20.00 Last updated 2009/03/17
|