Players and Colors
Red group and town
(Life house)
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Blue group and town
(Death house)
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Neutral group
and unowned town
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Red and Blue Players
Player Colors and Initiative
The Neutral (White) Player
Red and Blue Players.
Sanctum is a 2-player game. Every game pits the red player against the
blue player. Players use these colors for the following:
- Group dots. These dots are drawn below every group
sprite. 1 dot is drawn for every minion
in the group.
- Enchantment dots. These dots are drawn to the left of every enchantment
in the spell list box.
- Structure graphics. Owned
towns and colonies are drawn
in their owner's color.
- Chat text. Every line of chat you send to your foe is shown in your
own color on both computers.
Player Colors and Initiative
- The red player always begins the game with initiative. This
is similar to other board game rules, e.g. Black always moves first in checkers,
and White always moves first in chess.
- The red player is determined by a random coin flip at the start of
the game. In the long run, you will be the red player exactly half of the
time, and the blue player exactly half of the time.
The Neutral (White) Player.
In addition, there is a 3rd neutral player, which is played by the computer
itself.
- No Sanctum. The neutral player has no Sanctum.
It never wins or loses the game.
- Neutral structures. The neutral player owns all neutral structures.
- No color. Neutral towns and colonies show no color.
- No production. They never produce mana
or novices.
- Neutral groups. The neutral player owns all neutral groups.
- White dots. Neutral groups use white group dots.
- Fights all. Neutral groups are hostile to everybody including
each other!
- First nation's sprite. A neutral recruit
group always shows the group
sprite for its first recruit's nation.
- No orders. The neutral player never issues any orders.
- It never trains any recruits.
- It has no deck or hand. It never casts
any spells from hand. However, the game engine itself
casts various spells as part of other game and spell effects. Such spells
are treated as neutral spells:
- If visible, they
are displayed in the spell
list box with white caster dots.
- Other spells that react to non-friendly spells will
react to neutral spells (unless the game engine deliberately bypasses
them).
- It never issues any movement orders.
- Bot stop. Limitation:
A neutral player-controlled
group never moves (unless forced) as long as it remains neutral, since
it is waiting for its owner to issue its movement orders, and the neutral
player never does.
- Half-initiative. In combat, the neutral player fights
before the non-initiative player
does!
v2.20.00 Last updated 2009/03/26
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