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Sanctum | Strategy, Sorcery, SubterfugeSanctum | Strategy, Sorcery, Subterfuge
 

 

 

MagistratesMagistrates' logo

Magistrates are volunteer Sanctum players who welcome new players, answer questions, and teach game play. Magistrates also have special powers to help keep the peace.

All magistrate accounts have a distinctive “m” logo.


Magistrates: Friendly Helpers

Welcome Wagon and Information Booth

Teaching the Game to New Players

A Challenging Test for Experienced Players

Keeping the Peace


Magistrates: Friendly Helpers

Welcome Wagon and Information Booth. A Magistrate's primary role is to answer questions and welcome players. If you have questions or needs, you can always ask a Magistrate. If the Magistrate doesn't have the answer, he or she will forward your request to NIOGA.

Teaching the Game to New Players. A Magistrate is always willing to play skill (unranked) games against new players, and to teach them the basics of playing a game. Some Magistrates will even let you win.

A Challenging Test for Experienced Players. If you're an experienced player but you're testing a new deck, try asking a Magistrate for a “competitive” skill game. Tell him or her up-front that you want a real test with no holds barred. NIOGA provides every Magistrate account with 4 of every card in the game, so you can ask a Magistrate to custom-build a specific deck type for you to practice against. Magistrate accounts can't trade.

Keeping the Peace. Magistrates have a secondary role as chaperones. When a player behaves rudely in public, or violates the Usage Agreement, a Magistrate is empowered to remove the player from the realm, or even banish the player to Volgaria.


 

 

 

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